Foundations Jumpstart


  • 592-roileruption

    Roil Eruption (592)

    5 in stock 1-3 Working Days

    Foundations Jumpstart Roil Eruption Sorcery Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. "Our feeble villages and tiny encampments stand only at the whim of the Roil." —*The Invokers' Tales* Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    5 in stock 1-3 Working Days

    £0.20

  • 248-sandsteppeoutcast

    Sandsteppe Outcast (248)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Sandsteppe Outcast Creature — Human Warrior When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 white Spirit creature token with flying. Power: 2 Toughness: 1 Illustrated by Wesley Burt All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.20

  • 595-satyrhoplite

    Satyr Hoplite (595)

    3 in stock 1-3 Working Days

    Foundations Jumpstart Satyr Hoplite Creature — Satyr Soldier Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature. "Xenagos has become what he once despised: a tyrant and an oppressor." Power: 1 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    3 in stock 1-3 Working Days

    £0.25

  • 249-savannahlions

    Savannah Lions (249)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Savannah Lions Creature — Cat One alone is fearsome; one among many is unstoppable. —Benalish proverb Power: 2 Toughness: 1 Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.20

  • 19-scholarofcombustion

    Scholar of Combustion (19)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Scholar of Combustion Creature — Human Wizard When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.) "If the fire is silent, I'm technically not breaking the library rules!" Power: 3 Toughness: 2 Illustrated by Nereida All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.20

  • 487-scionoftheswarm

    Scion of the Swarm (487)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Scion of the Swarm Creature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on this creature. Vampires are now masters of their own fates, commanders of their own legions. Power: 3 Toughness: 3 Illustrated by Ekaterina Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.30

  • 11-scourgeoftheundercity

    Scourge of the Undercity (11)

    3 in stock 1-3 Working Days

    Foundations Jumpstart Scourge of the Undercity Creature — Gorgon Vampire Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, another target creature you control gains lifelink until end of turn. Her hunger for blood is matched only by her hunger for vengeance. Power: 2 Toughness: 1 Illustrated by Olivier Bernard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    3 in stock 1-3 Working Days

    £0.20

  • 351-screamingswarm

    Screaming Swarm (351)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Screaming Swarm Creature — Bird Horror Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) : Put this card from your graveyard into your library second from the top. Power: 4 Toughness: 4 Illustrated by Irina Nordsol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.30

  • 774-secludedsteppe

    Secluded Steppe (774)

    2 in stock 1-3 Working Days

    Foundations Jumpstart Secluded Steppe Land This land enters tapped. : Add . Cycling (, Discard this card: Draw a card.) Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    2 in stock 1-3 Working Days

    £0.30

  • 123-serpentassassin

    Serpent Assassin (123)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Serpent Assassin Creature — Snake Assassin When this creature enters, you may destroy target nonblack creature. "Patrol didn't find a single footprint, Captain. We should be safe to rest here." —Lowell, army scout Power: 2 Toughness: 2 Illustrated by Simon Dominic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.30

  • 352-serpentineambush

    Serpentine Ambush (352)

    2 in stock 1-3 Working Days

    Foundations Jumpstart Serpentine Ambush Instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. The merchant did guarantee the new bait would bring in something big. Illustrated by Jokubas Uogintas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    2 in stock 1-3 Working Days

    £0.20

  • 251-serraangel

    Serra Angel (251)

    2 in stock 1-3 Working Days

    Foundations Jumpstart Serra Angel Creature — Angel Flying Vigilance (Attacking doesn't cause this creature to tap.) Follow the light. In its absence, follow her. Power: 4 Toughness: 4 Illustrated by Greg Staples All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    2 in stock 1-3 Working Days

    £0.30

  • 252-serrasembrace

    Serra's Embrace (252)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Serra's Embrace Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.) The touch of Serra's angels bears hopes aloft and empowers noble causes. Illustrated by Zoltan Boros & Gabor Szikszai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.30

  • 711-servantofthescale

    Servant of the Scale (711)

    2 in stock 1-3 Working Days

    Foundations Jumpstart Servant of the Scale Creature — Human Soldier This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature. Power: 0 Toughness: 0 Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    2 in stock 1-3 Working Days

    £0.20

  • 28-shardlessoutlander

    Shardless Outlander (28)

    2 in stock 1-3 Working Days

    Foundations Jumpstart Shardless Outlander Artifact Creature — Construct Scout Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) The Conflux proved that Alara's strength came from unity, not division. Power: 6 Toughness: 5 Illustrated by Leon Tukker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    2 in stock 1-3 Working Days

    £0.20

  • 354-shipwreckdowser

    Shipwreck Dowser (354)

    2 in stock 1-3 Working Days

    Foundations Jumpstart Shipwreck Dowser Creature — Merfolk Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand. Lost at sea doesn't have to mean lost forever. Power: 3 Toughness: 3 Illustrated by Caroline Gariba All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    2 in stock 1-3 Working Days

    £0.20

  • 598-shock

    Shock (598)

    3 in stock 1-3 Working Days

    Foundations Jumpstart Shock Instant Shock deals 2 damage to any target. "The beauty of it is they never see it coming. Ever." —Razzix, sparkmage Illustrated by Jon Foster All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    3 in stock 1-3 Working Days

    £0.20

  • 355-shorekeeper

    Shore Keeper (355)

    3 in stock 1-3 Working Days

    Foundations Jumpstart Shore Keeper Creature — Trilobite , , Sacrifice this creature: Draw three cards. Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts. Power: 0 Toughness: 3 Illustrated by YW Tang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    3 in stock 1-3 Working Days

    £0.20

  • 358-silentdeparture

    Silent Departure (358)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Silent Departure Sorcery Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) The same magic that lets geists pass through our realm can force them out of it. Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.20

  • 359-skyeelschool

    Sky-Eel School (359)

    2 in stock 1-3 Working Days

    Foundations Jumpstart Sky-Eel School Creature — Fish Flying When this creature enters, draw a card, then discard a card. They swim on tides few can see, away from a threat few yet understand. Power: 3 Toughness: 3 Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    2 in stock 1-3 Working Days

    £0.20

  • 712-skyclavepickaxe

    Skyclave Pick-Axe (712)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Skyclave Pick-Axe Artifact — Equipment When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.) For use on cliffs and other faces. Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.30

  • 125-skymarchbloodletter

    Skymarch Bloodletter (125)

    2 in stock 1-3 Working Days

    Foundations Jumpstart Skymarch Bloodletter Creature — Vampire Soldier Flying When this creature enters, target opponent loses 1 life and you gain 1 life. "Looks like my Blood Fast is about to end early." Power: 2 Toughness: 2 Illustrated by Anthony Devine All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    2 in stock 1-3 Working Days

    £0.20

  • 25-slimypiper

    Slimy Piper (25)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Slimy Piper Creature — Fungus Bard Whenever this creature attacks, it gets +1/+1 until end of turn. If you control four or more creatures, it gets +2/+2 and gains indestructible until end of turn instead. (Damage and effects that say "destroy" don't destroy it.) All throughout the glade, sprouts squelched happily along to the tune. Power: 2 Toughness: 1 Illustrated by Borja Pindado All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.20

  • 713-snakeskinveil

    Snakeskin Veil (713)

    1 in stock 1-3 Working Days

    Foundations Jumpstart Snakeskin Veil Instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) "Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near." Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.20

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