Foundations Jumpstart
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Roil Eruption (592)
Foundations Jumpstart Roil Eruption Sorcery Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. "Our feeble villages and tiny encampments stand only at the whim of the Roil." —*The Invokers' Tales* Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sandsteppe Outcast (248)
Foundations Jumpstart Sandsteppe Outcast Creature — Human Warrior When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 white Spirit creature token with flying. Power: 2 Toughness: 1 Illustrated by Wesley Burt All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Satyr Hoplite (595)
Foundations Jumpstart Satyr Hoplite Creature — Satyr Soldier Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature. "Xenagos has become what he once despised: a tyrant and an oppressor." Power: 1 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Savannah Lions (249)
Foundations Jumpstart Savannah Lions Creature — Cat One alone is fearsome; one among many is unstoppable. —Benalish proverb Power: 2 Toughness: 1 Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Scholar of Combustion (19)
Foundations Jumpstart Scholar of Combustion Creature — Human Wizard When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.) "If the fire is silent, I'm technically not breaking the library rules!" Power: 3 Toughness: 2 Illustrated by Nereida All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Scion of the Swarm (487)
Foundations Jumpstart Scion of the Swarm Creature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on this creature. Vampires are now masters of their own fates, commanders of their own legions. Power: 3 Toughness: 3 Illustrated by Ekaterina Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Scourge of the Undercity (11)
Foundations Jumpstart Scourge of the Undercity Creature — Gorgon Vampire Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, another target creature you control gains lifelink until end of turn. Her hunger for blood is matched only by her hunger for vengeance. Power: 2 Toughness: 1 Illustrated by Olivier Bernard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Screaming Swarm (351)
Foundations Jumpstart Screaming Swarm Creature — Bird Horror Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) : Put this card from your graveyard into your library second from the top. Power: 4 Toughness: 4 Illustrated by Irina Nordsol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Secluded Steppe (774)
Foundations Jumpstart Secluded Steppe Land This land enters tapped. : Add . Cycling (, Discard this card: Draw a card.) Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Serpent Assassin (123)
Foundations Jumpstart Serpent Assassin Creature — Snake Assassin When this creature enters, you may destroy target nonblack creature. "Patrol didn't find a single footprint, Captain. We should be safe to rest here." —Lowell, army scout Power: 2 Toughness: 2 Illustrated by Simon Dominic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Serpentine Ambush (352)
Foundations Jumpstart Serpentine Ambush Instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. The merchant did guarantee the new bait would bring in something big. Illustrated by Jokubas Uogintas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Serra Angel (251)
Foundations Jumpstart Serra Angel Creature — Angel Flying Vigilance (Attacking doesn't cause this creature to tap.) Follow the light. In its absence, follow her. Power: 4 Toughness: 4 Illustrated by Greg Staples All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Serra's Embrace (252)
Foundations Jumpstart Serra's Embrace Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.) The touch of Serra's angels bears hopes aloft and empowers noble causes. Illustrated by Zoltan Boros & Gabor Szikszai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Servant of the Scale (711)
Foundations Jumpstart Servant of the Scale Creature — Human Soldier This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature. Power: 0 Toughness: 0 Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Shardless Outlander (28)
Foundations Jumpstart Shardless Outlander Artifact Creature — Construct Scout Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) The Conflux proved that Alara's strength came from unity, not division. Power: 6 Toughness: 5 Illustrated by Leon Tukker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Shipwreck Dowser (354)
Foundations Jumpstart Shipwreck Dowser Creature — Merfolk Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand. Lost at sea doesn't have to mean lost forever. Power: 3 Toughness: 3 Illustrated by Caroline Gariba All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Shock (598)
Foundations Jumpstart Shock Instant Shock deals 2 damage to any target. "The beauty of it is they never see it coming. Ever." —Razzix, sparkmage Illustrated by Jon Foster All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Shore Keeper (355)
Foundations Jumpstart Shore Keeper Creature — Trilobite , , Sacrifice this creature: Draw three cards. Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts. Power: 0 Toughness: 3 Illustrated by YW Tang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Silent Departure (358)
Foundations Jumpstart Silent Departure Sorcery Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) The same magic that lets geists pass through our realm can force them out of it. Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sky-Eel School (359)
Foundations Jumpstart Sky-Eel School Creature — Fish Flying When this creature enters, draw a card, then discard a card. They swim on tides few can see, away from a threat few yet understand. Power: 3 Toughness: 3 Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Skyclave Pick-Axe (712)
Foundations Jumpstart Skyclave Pick-Axe Artifact — Equipment When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.) For use on cliffs and other faces. Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Skymarch Bloodletter (125)
Foundations Jumpstart Skymarch Bloodletter Creature — Vampire Soldier Flying When this creature enters, target opponent loses 1 life and you gain 1 life. "Looks like my Blood Fast is about to end early." Power: 2 Toughness: 2 Illustrated by Anthony Devine All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Slimy Piper (25)
Foundations Jumpstart Slimy Piper Creature — Fungus Bard Whenever this creature attacks, it gets +1/+1 until end of turn. If you control four or more creatures, it gets +2/+2 and gains indestructible until end of turn instead. (Damage and effects that say "destroy" don't destroy it.) All throughout the glade, sprouts squelched happily along to the tune. Power: 2 Toughness: 1 Illustrated by Borja Pindado All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Snakeskin Veil (713)
Foundations Jumpstart Snakeskin Veil Instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) "Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near." Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20