Foundations Jumpstart
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Gilded Scuttler (7)
Foundations Jumpstart Gilded Scuttler Artifact Creature — Crab This creature can't be blocked. When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) "ATTENTION BEACHGOERS: This is a litter-free zone. Violators will be pinched." Power: 1 Toughness: 3 Illustrated by Samuel Perin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Gird for Battle (202)
Foundations Jumpstart Gird for Battle Sorcery Put a +1/+1 counter on each of up to two target creatures. "You won't need the sword drills, your shields, or my blessing. You'll fight for Sunhome with the truth in your heart." —Aurelia Illustrated by Jakub Kasper All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Glory Bearers (203)
Foundations Jumpstart Glory Bearers Enchantment Creature — Human Cleric Whenever another creature you control attacks, it gets +0/+1 until end of turn. "We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!" Power: 3 Toughness: 4 Illustrated by Tyler Walpole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Gluttonous Guest (445)
Foundations Jumpstart Gluttonous Guest Creature — Vampire When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life. Power: 1 Toughness: 4 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Gnarlid Colony (664)
Foundations Jumpstart Gnarlid Colony Creature — Beast Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Power: 2 Toughness: 2 Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Goblin Dark-Dwellers (556)
Foundations Jumpstart Goblin Dark-Dwellers Creature — Goblin Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Power: 4 Toughness: 4 Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Goblin Fireslinger (136)
Foundations Jumpstart Goblin Fireslinger Creature — Goblin Warrior : This creature deals 1 damage to target player or planeswalker. The explorers didn't understand the lone sentry's jabbering, but they offered gold for passage. The counteroffer was a face full of molten rock. Power: 1 Toughness: 1 Illustrated by Filip Burburan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Goblin Surprise (16)
Foundations Jumpstart Goblin Surprise Instant Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens. "Hey, your door's broken!" Illustrated by Kevin Sidharta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Golden-Tail Disciple (205)
Foundations Jumpstart Golden-Tail Disciple Enchantment Creature — Fox Monk Lifelink (Damage dealt by this creature also causes you to gain that much life.) Students of the kitsune-led Golden-Tail Academy in Eiganjo are unparalleled in both martial skill and dedication to the Imperial cause. Power: 2 Toughness: 3 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Goremand (448)
Foundations Jumpstart Goremand Creature — Demon As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature. Power: 5 Toughness: 5 Illustrated by Igor Kieryluk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Gorging Vulture (449)
Foundations Jumpstart Gorging Vulture Creature — Bird Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.) Power: 2 Toughness: 2 Illustrated by Caio Monteiro All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Grave Strength (450)
Foundations Jumpstart Grave Strength Sorcery Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.) So long as death follows life, the supply lines of the Sultai will never be cut. Illustrated by Jeff Simpson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Graveblade Marauder (451)
Foundations Jumpstart Graveblade Marauder Creature — Human Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. Power: 1 Toughness: 4 Illustrated by Jason Rainville All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Gravedigger (452)
Foundations Jumpstart Gravedigger Creature — Zombie When this creature enters, you may return target creature card from your graveyard to your hand. A full coffin is like a full coffer—both are attractive to thieves. Power: 2 Toughness: 2 Illustrated by Dermot Power All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Grazing Gladehart (665)
Foundations Jumpstart Grazing Gladehart Creature — Antelope Landfall — Whenever a land you control enters, you may gain 2 life. "Don't be fooled. If it were as docile as it looks, it would've died off long ago." —Yon Basrel, Oran-Rief survivalist Power: 2 Toughness: 2 Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Greenwood Sentinel (666)
Foundations Jumpstart Greenwood Sentinel Creature — Elf Scout Vigilance (Attacking doesn't cause this creature to tap.) Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade. Power: 2 Toughness: 2 Illustrated by Johann Bodin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Gust of Wind (316)
Foundations Jumpstart Gust of Wind Sorcery This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card. Skysail's strength was also its vulnerability. Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Haunting Figment (317)
Foundations Jumpstart Haunting Figment Creature — Illusion Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn. Some bad dreams stay with you forever. Power: 2 Toughness: 1 Illustrated by Chris Cold All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Hearts on Fire (17)
Foundations Jumpstart Hearts on Fire Instant One or two target creatures each get +2/+1 until end of turn. "With you by my side, I am unstoppable." —Halana, to Alena Illustrated by Eelis Kyttanen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Heartstabber Mosquito (454)
Foundations Jumpstart Heartstabber Mosquito Creature — Insect Kicker (You may pay an additional as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature. Power: 2 Toughness: 2 Illustrated by Jason Felix All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Heir of the Ancient Fang (669)
Foundations Jumpstart Heir of the Ancient Fang Creature — Snake Samurai This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami. Power: 2 Toughness: 3 Illustrated by Joseph Weston All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Herald of the Sun (206)
Foundations Jumpstart Herald of the Sun Creature — Angel Flying : Put a +1/+1 counter on another target creature with flying. "Fear neither clouds nor darkness. The light shall overcome them all." Power: 4 Toughness: 4 Illustrated by Micah Epstein All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Hero of the Games (563)
Foundations Jumpstart Hero of the Games Creature — Human Soldier Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn. Winners of the Iroan Games are forever remembered as heroes of their people. Power: 3 Toughness: 2 Illustrated by Josh Hass All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Hexgold Hoverwings (208)
Foundations Jumpstart Hexgold Hoverwings Artifact — Equipment For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip Illustrated by Kai Carpenter All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30