Forgotten Realms Commander
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Mossfire Valley (250)
Forgotten Realms Commander Mossfire Valley Land , : Add . Plant life in the valley changes for the worse as runoff from dwarven forges contaminates the water. Illustrated by Yeong-Hao Han All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Mosswort Bridge (251)
Forgotten Realms Commander Mosswort Bridge Land Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Illustrated by Jeremy Jarvis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Mulldrifter (87)
Forgotten Realms Commander Mulldrifter Creature — Elemental Flying When this creature enters, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) Power: 2 Toughness: 2 Illustrated by Eric Fortune All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Murder of Crows (88)
Forgotten Realms Commander Murder of Crows Creature — Bird Flying Whenever another creature dies, you may draw a card. If you do, discard a card. Even more than carrion, they crave the last words of the dying. Power: 4 Toughness: 4 Illustrated by Drew Baker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Nature's Lore (164)
Forgotten Realms Commander Nature's Lore Sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Druidcraft is a simple invocation to spirits of nature, promising a glimpse of nature's secrets. Illustrated by Kim Sokol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.00
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Necromantic Selection (103)
Forgotten Realms Commander Necromantic Selection Sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. It shambled from the cloud of ash and bone dust, undeterred by its own extinction. Illustrated by Dave Kendall All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Necrotic Sliver (188)
Forgotten Realms Commander Necrotic Sliver Creature — Sliver All Slivers have ", Sacrifice this permanent: Destroy target permanent." Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair. Power: 2 Toughness: 2 Illustrated by Dave Allsop All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Netherese Puzzle-Ward (17)
Forgotten Realms Commander Netherese Puzzle-Ward Enchantment Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card. Each configuration reveals a potential future. Illustrated by Ralph Horsley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.05
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Netherese Puzzle-Ward (286)
Forgotten Realms Commander Netherese Puzzle-Ward Enchantment Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card. Illustrated by Ralph Horsley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.70
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Neverwinter Hydra (310)
Forgotten Realms Commander Neverwinter Hydra Creature — Hydra As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Power: 0 Toughness: 0 Illustrated by Lucas Graciano All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£6.10
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Neverwinter Hydra (41)
Forgotten Realms Commander Neverwinter Hydra Creature — Hydra As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Power: 0 Toughness: 0 Illustrated by Lucas Graciano All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.75
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Nihiloor (323)
Forgotten Realms Commander Nihiloor Legendary Creature — Horror When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. Power: 3 Toughness: 5 Illustrated by Chris Rallis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.95
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Nihiloor (53)
Forgotten Realms Commander Nihiloor Legendary Creature — Horror When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. Power: 3 Toughness: 5 Illustrated by Chris Rallis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Nimbus Maze (252)
Forgotten Realms Commander Nimbus Maze Land : Add . : Add . Activate only if you control an Island. : Add . Activate only if you control a Plains. To find its center is to find one's own. Illustrated by Jason Chan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.10
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Obsessive Stitcher (189)
Forgotten Realms Commander Obsessive Stitcher Creature — Human Wizard : Draw a card, then discard a card. , , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. No one is as dedicated to perfection as a stitcher working on their latest masterpiece. Power: 0 Toughness: 3 Illustrated by Joe Slucher All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Ogre Slumlord (104)
Forgotten Realms Commander Ogre Slumlord Creature — Ogre Rogue Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. "His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko One-Ear Power: 3 Toughness: 3 Illustrated by Trevor Claxton All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Opportunistic Dragon (134)
Forgotten Realms Commander Opportunistic Dragon Creature — Dragon Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. Power: 4 Toughness: 3 Illustrated by Chris Rahn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Orazca Relic (213)
Forgotten Realms Commander Orazca Relic Artifact Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , Sacrifice this artifact: You gain 3 life and draw a card. Activate only if you have the city's blessing. Illustrated by Kieran Yanner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Orzhov Basilica (253)
Forgotten Realms Commander Orzhov Basilica Land This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add . Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Outpost Siege (135)
Forgotten Realms Commander Outpost Siege Enchantment As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target. Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Paradise Druid (165)
Forgotten Realms Commander Paradise Druid Creature — Elf Druid This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) : Add one mana of any color. "There are many kinds of duty, and mine is to see our world grow and endure." Power: 2 Toughness: 1 Illustrated by Nils Hamm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Path of Ancestry (254)
Forgotten Realms Commander Path of Ancestry Land This land enters tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Illustrated by Alayna Danner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Phantasmal Image (89)
Forgotten Realms Commander Phantasmal Image Creature — Illusion You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it." Power: 0 Toughness: 0 Illustrated by Nils Hamm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.40
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Phantom Steed (18)
Forgotten Realms Commander Phantom Steed Creature — Horse Illusion Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. Power: 4 Toughness: 3 Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45