Fallout
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Basilisk Collar (480)
Fallout Basilisk Collar Artifact — Equipment Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip (: Attach to target creature you control. Equip only as a sorcery.) A mark of companionship, not subservience. Illustrated by Artur Treffner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.25 - £5.05
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Basilisk Collar (753) - Surge-Foil
Fallout Basilisk Collar Artifact — Equipment Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip (: Attach to target creature you control. Equip only as a sorcery.) A mark of companionship, not subservience. Illustrated by Artur Treffner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.50
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Bastion of Remembrance (182)
Fallout Bastion of Remembrance Enchantment When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Illustrated by Pablo Mendoza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £2.35
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Bastion of Remembrance (710) - Surge-Foil
Fallout Bastion of Remembrance Enchantment When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Illustrated by Pablo Mendoza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£8.35
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Battle of Hoover Dam (11)
Fallout Battle of Hoover Dam Enchantment As this enchantment enters, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Battle of Hoover Dam (364)
Fallout Battle of Hoover Dam Enchantment As this enchantment enters, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Battle of Hoover Dam (539) - Surge-Foil
Fallout Battle of Hoover Dam Enchantment As this enchantment enters, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.25
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Battle of Hoover Dam (892) - Surge-Foil
Fallout Battle of Hoover Dam Enchantment As this enchantment enters, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.75
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Behemoth of Vault 0 (127)
Fallout Behemoth of Vault 0 Artifact Creature — Robot Trample When this creature enters, you get (four energy counters). When this creature dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent. Power: 6 Toughness: 6 Illustrated by Eddie Mendoza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £2.60
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Behemoth of Vault 0 (655) - Surge-Foil
Fallout Behemoth of Vault 0 Artifact Creature — Robot Trample When this creature enters, you get (four energy counters). When this creature dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent. Power: 6 Toughness: 6 Illustrated by Eddie Mendoza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£11.60
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Behemoth Sledge (211)
Fallout Behemoth Sledge Artifact — Equipment Equipped creature gets +2/+2 and has trample and lifelink. Equip A popular weapon with the muscular crowd. Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.40
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Behemoth Sledge (739) - Surge-Foil
Fallout Behemoth Sledge Artifact — Equipment Equipped creature gets +2/+2 and has trample and lifelink. Equip A popular weapon with the muscular crowd. Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.80
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Bighorner Rancher (601) - Surge-Foil
Fallout Bighorner Rancher Creature — Human Ranger Vigilance : Add an amount of equal to the greatest power among creatures you control. Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control. Power: 2 Toughness: 5 Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£13.85
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Bighorner Rancher (73)
Fallout Bighorner Rancher Creature — Human Ranger Vigilance : Add an amount of equal to the greatest power among creatures you control. Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control. Power: 2 Toughness: 5 Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £1.45
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Biomass Mutation (1003) - Surge-Foil
Fallout Biomass Mutation Instant Creatures you control have base power and toughness X/X until end of turn. Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Biomass Mutation (212)
Fallout Biomass Mutation Instant Creatures you control have base power and toughness X/X until end of turn. Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Biomass Mutation (475)
Fallout Biomass Mutation Instant Creatures you control have base power and toughness X/X until end of turn. Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Biomass Mutation (740) - Surge-Foil
Fallout Biomass Mutation Instant Creatures you control have base power and toughness X/X until end of turn. Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.95
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Black Market (183)
Fallout Black Market Enchantment Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add for each charge counter on this enchantment. There's very little that merchants won't buy—and even less that wastelanders won't sell. Illustrated by Irina Nordsol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.30 - £3.90
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Black Market (463)
Fallout Black Market Enchantment Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add for each charge counter on this enchantment. There's very little that merchants won't buy—and even less that wastelanders won't sell. Illustrated by Irina Nordsol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.05 - £4.45
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Black Market (711) - Surge-Foil
Fallout Black Market Enchantment Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add for each charge counter on this enchantment. There's very little that merchants won't buy—and even less that wastelanders won't sell. Illustrated by Irina Nordsol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.40
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Black Market (991) - Surge-Foil
Fallout Black Market Enchantment Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add for each charge counter on this enchantment. There's very little that merchants won't buy—and even less that wastelanders won't sell. Illustrated by Irina Nordsol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.25
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Blasphemous Act (188)
Fallout Blasphemous Act Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. Everyone knew the bombs were coming. Everyone but the public. Illustrated by Chris Cold All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.35 - £3.55
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Blasphemous Act (465)
Fallout Blasphemous Act Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. Everyone knew the bombs were coming. Everyone but the public. Illustrated by Chris Cold All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.90 - £5.55