Fallout
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Mariposa Military Base (679) - Surge-Foil
Fallout Mariposa Military Base Land You may have this land enter tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have. Illustrated by Alexander Forssberg All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.10
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Mariposa Military Base (971) - Surge-Foil
Fallout Mariposa Military Base Land You may have this land enter tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have. Illustrated by Alexander Forssberg All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Marshal's Anthem (166)
Fallout Marshal's Anthem Enchantment Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked. Illustrated by Veli Nyström All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Marshal's Anthem (453)
Fallout Marshal's Anthem Enchantment Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked. Illustrated by Veli Nyström All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Marshal's Anthem (694) - Surge-Foil
Fallout Marshal's Anthem Enchantment Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked. Illustrated by Veli Nyström All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Marshal's Anthem (981) - Surge-Foil
Fallout Marshal's Anthem Enchantment Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked. Illustrated by Veli Nyström All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55
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Martial Coup (167)
Fallout Martial Coup Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup. Illustrated by Monztre All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Martial Coup (454)
Fallout Martial Coup Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup. Illustrated by Monztre All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.60 - £0.80
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Martial Coup (695) - Surge-Foil
Fallout Martial Coup Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup. Illustrated by Monztre All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.10
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Martial Coup (982) - Surge-Foil
Fallout Martial Coup Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup. Illustrated by Monztre All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Masterwork of Ingenuity (1011) - Surge-Foil
Fallout Masterwork of Ingenuity Artifact — Equipment You may have this Equipment enter as a copy of any Equipment on the battlefield. "It's not a perfect replica, but your skull won't know the difference." Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.70
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Masterwork of Ingenuity (234)
Fallout Masterwork of Ingenuity Artifact — Equipment You may have this Equipment enter as a copy of any Equipment on the battlefield. "It's not a perfect replica, but your skull won't know the difference." Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.60 - £1.25
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Masterwork of Ingenuity (483)
Fallout Masterwork of Ingenuity Artifact — Equipment You may have this Equipment enter as a copy of any Equipment on the battlefield. "It's not a perfect replica, but your skull won't know the difference." Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.90
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Masterwork of Ingenuity (762) - Surge-Foil
Fallout Masterwork of Ingenuity Artifact — Equipment You may have this Equipment enter as a copy of any Equipment on the battlefield. "It's not a perfect replica, but your skull won't know the difference." Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.05
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Mechanized Production (178)
Fallout Mechanized Production Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development. Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.00 - £1.20
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Mechanized Production (461)
Fallout Mechanized Production Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development. Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.55 - £2.20
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Mechanized Production (706) - Surge-Foil
Fallout Mechanized Production Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development. Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.60
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Mechanized Production (989) - Surge-Foil
Fallout Mechanized Production Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development. Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.25
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Megaton's Fate (388)
Fallout Megaton's Fate Sorcery Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing. Illustrated by Chris Cold All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.50
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Megaton's Fate (589) - Surge-Foil
Fallout Megaton's Fate Sorcery Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing. Illustrated by Chris Cold All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.30
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Megaton's Fate (61)
Fallout Megaton's Fate Sorcery Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing. Illustrated by Chris Cold All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Megaton's Fate (916) - Surge-Foil
Fallout Megaton's Fate Sorcery Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing. Illustrated by Chris Cold All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.90
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Memorial to Glory (271)
Fallout Memorial to Glory Land This land enters tapped. : Add . , , Sacrifice this land: Create two 1/1 white Soldier creature tokens. It commemorates the Battle of Hoover Dam. The rangers lured the best of Caesar's Legion into Boulder City, then blew the whole town up. Illustrated by Kim Sokol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Memorial to Glory (799) - Surge-Foil
Fallout Memorial to Glory Land This land enters tapped. : Add . , , Sacrifice this land: Create two 1/1 white Soldier creature tokens. It commemorates the Battle of Hoover Dam. The rangers lured the best of Caesar's Legion into Boulder City, then blew the whole town up. Illustrated by Kim Sokol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.80