Fallout
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Energy Reserve // Wasteland Survival Guide (21/20)
Fallout Energy Reserve // Wasteland Survival Guide Card (Place your energy counters in this area.) Illustrated by Rafater All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.95
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Energy Reserve // Zombie Mutant (21/7)
Fallout Energy Reserve // Zombie Mutant Card (Place your energy counters in this area.) Illustrated by Rafater All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.00
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Entrapment Maneuver (160)
Fallout Entrapment Maneuver Instant Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Entrapment Maneuver (449)
Fallout Entrapment Maneuver Instant Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Entrapment Maneuver (688) - Surge-Foil
Fallout Entrapment Maneuver Instant Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.20
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Entrapment Maneuver (977) - Surge-Foil
Fallout Entrapment Maneuver Instant Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.95
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Everflowing Chalice (230)
Fallout Everflowing Chalice Artifact Multikicker (You may pay an additional any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. : Add for each charge counter on this artifact. Illustrated by David Astruga All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £1.50
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Everflowing Chalice (758) - Surge-Foil
Fallout Everflowing Chalice Artifact Multikicker (You may pay an additional any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. : Add for each charge counter on this artifact. Illustrated by David Astruga All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.65
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Evolving Wilds (263)
Fallout Evolving Wilds Land , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "One day, maybe, kids will play here again." —Preston Garvey Illustrated by Anthony Devine All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Evolving Wilds (791) - Surge-Foil
Fallout Evolving Wilds Land , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "One day, maybe, kids will play here again." —Preston Garvey Illustrated by Anthony Devine All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.35
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Exotic Orchard (1023) - Surge-Foil
Fallout Exotic Orchard Land : Add one mana of any color that a land an opponent controls could produce. Orwell Orchards is about as peaceful and pleasant as a tomb can get. Illustrated by Calder Moore All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£14.20
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Exotic Orchard (264)
Fallout Exotic Orchard Land : Add one mana of any color that a land an opponent controls could produce. Orwell Orchards is about as peaceful and pleasant as a tomb can get. Illustrated by Calder Moore All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.10
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Exotic Orchard (495)
Fallout Exotic Orchard Land : Add one mana of any color that a land an opponent controls could produce. Orwell Orchards is about as peaceful and pleasant as a tomb can get. Illustrated by Calder Moore All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.00 - £6.30
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Exotic Orchard (792) - Surge-Foil
Fallout Exotic Orchard Land : Add one mana of any color that a land an opponent controls could produce. Orwell Orchards is about as peaceful and pleasant as a tomb can get. Illustrated by Calder Moore All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.15
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Expert-Level Safe (133)
Fallout Expert-Level Safe Artifact When this artifact enters, exile the top two cards of your library face down. , : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice this artifact and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. Illustrated by Victor Harmatiuk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.50
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Expert-Level Safe (661) - Surge-Foil
Fallout Expert-Level Safe Artifact When this artifact enters, exile the top two cards of your library face down. , : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice this artifact and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. Illustrated by Victor Harmatiuk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.55
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Explorer's Scope (231)
Fallout Explorer's Scope Artifact — Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.) Illustrated by Michał Miłkowski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.40
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Explorer's Scope (759) - Surge-Foil
Fallout Explorer's Scope Artifact — Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.) Illustrated by Michał Miłkowski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.25
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Farewell (353)
Fallout Farewell Sorcery Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. Illustrated by AKQA All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£15.55 - £17.15
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Farewell (881) - Surge-Foil
Fallout Farewell Sorcery Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. Illustrated by AKQA All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£38.80
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Farseek (197)
Fallout Farseek Sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. "Me and Jacob went separate ways after the business with the rig. I went east into the Rockies, looking for other mutants like myself." Illustrated by Erikas Perl All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.00 - £3.10
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Farseek (725) - Surge-Foil
Fallout Farseek Sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. "Me and Jacob went separate ways after the business with the rig. I went east into the Rockies, looking for other mutants like myself." Illustrated by Erikas Perl All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£11.10
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Feral Ghoul (381)
Fallout Feral Ghoul Creature — Zombie Mutant Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power. Power: 2 Toughness: 2 Illustrated by Sergio Cosmai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.30 - £1.65
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Feral Ghoul (44)
Fallout Feral Ghoul Creature — Zombie Mutant Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power. Power: 2 Toughness: 2 Illustrated by Sergio Cosmai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.90 - £1.10