Fallout
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Vault 101: Birthday Party (28)
Fallout Vault 101: Birthday Party Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Illustrated by Andrea Piparo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.75
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Vault 112: Sadistic Simulation (123)
Fallout Vault 112: Sadistic Simulation Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. Illustrated by Anton Solovianchyk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.50
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Vault 11: Voter's Dilemma (121)
Fallout Vault 11: Voter's Dilemma Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes. Illustrated by Kieran Yanner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Vault 13: Dweller's Journey (26)
Fallout Vault 13: Dweller's Journey Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until this Saga leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with this Saga to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. Illustrated by Gaboleps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.60
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Vault 21: House Gambit (69)
Fallout Vault 21: House Gambit Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. Illustrated by Kieran Yanner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.60
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Vault 75: Middle School (27)
Fallout Vault 75: Middle School Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control. Illustrated by Victor Harmatiuk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.00
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Vault 87: Forced Evolution (122)
Fallout Vault 87: Forced Evolution Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Veronica, Dissident Scribe (70)
Fallout Veronica, Dissident Scribe Legendary Creature — Human Artificer Rogue Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Power: 3 Toughness: 3 Illustrated by Pascal Quidault All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Viridescent Bog (154)
Fallout Viridescent Bog Land , : Add . The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats. Illustrated by Rafater All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.95
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Wake the Past (221)
Fallout Wake the Past Sorcery Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant. Illustrated by David Álvarez All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.65
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Wasteland Raider (52)
Fallout Wasteland Raider Creature — Human Mercenary Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, each player sacrifices a creature of their choice. Honor means nothing. Survival means everything. Power: 4 Toughness: 3 Illustrated by Yigit Koroglu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Whirler Rogue (181)
Fallout Whirler Rogue Creature — Human Rogue Artificer When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. Power: 2 Toughness: 2 Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.45
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White Glove Gourmand (124)
Fallout White Glove Gourmand Creature — Human Noble When this creature enters, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token. "Here's to us! It's time we move beyond beef!" Power: 2 Toughness: 2 Illustrated by Wonchun Choi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.50
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Windbrisk Heights (315)
Fallout Windbrisk Heights Land Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Illustrated by Anthony Devine All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Young Deathclaws (125)
Fallout Young Deathclaws Creature — Lizard Mutant Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Power: 4 Toughness: 2 Illustrated by Nino Is All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.60