Fallout
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ED-E, Lonesome Eyebot (131)
Fallout ED-E, Lonesome Eyebot Legendary Artifact Creature — Robot Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E. Power: 2 Toughness: 1 Illustrated by Leanna Crossan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Elder Arthur Maxson (102)
Fallout Elder Arthur Maxson Legendary Creature — Human Knight Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. Power: 4 Toughness: 2 Illustrated by Anton Solovianchyk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Elder Owyn Lyons (103)
Fallout Elder Owyn Lyons Legendary Creature — Human Knight Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand. Power: 3 Toughness: 3 Illustrated by David Astruga All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.60
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Entrapment Maneuver (160)
Fallout Entrapment Maneuver Instant Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Entrapment Maneuver (449)
Fallout Entrapment Maneuver Instant Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.50
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Evolving Wilds (263)
Fallout Evolving Wilds Land , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "One day, maybe, kids will play here again." —Preston Garvey Illustrated by Anthony Devine All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Exotic Orchard (264)
Fallout Exotic Orchard Land : Add one mana of any color that a land an opponent controls could produce. Orwell Orchards is about as peaceful and pleasant as a tomb can get. Illustrated by Calder Moore All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.75
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Expert-Level Safe (133)
Fallout Expert-Level Safe Artifact When this artifact enters, exile the top two cards of your library face down. , : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice this artifact and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. Illustrated by Victor Harmatiuk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Fervent Charge (215)
Fallout Fervent Charge Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat. Illustrated by Aaron J. Riley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.50
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Fetid Pools (265)
Fallout Fetid Pools Land — Island Swamp (: Add or .) This land enters tapped. Cycling (, Discard this card: Draw a card.) Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea. Illustrated by Kamila Szutenberg All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Forest (325)
Fallout Forest Basic Land — Forest (: Add .) Illustrated by Samuele Bandini All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £1.80
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Forest (326)
Fallout Forest Basic Land — Forest (: Add .) Illustrated by Nikola Matkovic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £1.20
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Fraying Sanity (175)
Fallout Fraying Sanity Enchantment — Aura Curse Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. "The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... *we* do?" Illustrated by Jason Kang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Gary Clone (16)
Fallout Gary Clone Creature — Human Citizen Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. "Gary!" Power: 1 Toughness: 3 Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.40
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General's Enforcer (217)
Fallout General's Enforcer Creature — Human Soldier Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. "A veteran ranger inspires awe. Stick around for when they get here, you'll see." —NCR trooper Power: 2 Toughness: 3 Illustrated by Nino Is All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £1.35
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Glimmer of Genius (176)
Fallout Glimmer of Genius Instant Scry 2, then draw two cards. You get (two energy counters). Dr. Madison Li's genius was an asset for both Project Purity and, later, the Institute. Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Glowing One (76)
Fallout Glowing One Creature — Zombie Mutant Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life. The glowing one mumbles something and then falls silent. He drools uncontrollably. Power: 2 Toughness: 2 Illustrated by Liiga Smilshkalne All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £1.45
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Grim Reaper's Sprint (386)
Fallout Grim Reaper's Sprint Enchantment — Aura Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. Illustrated by Anton Solovianchyk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.65 - £2.05
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Gunner Conscript (77)
Fallout Gunner Conscript Creature — Human Mercenary Trample This creature gets +1/+1 for each Aura and Equipment attached to it. When this creature dies, if it was enchanted, create a Junk token. When this creature dies, if it was equipped, create a Junk token. Power: 2 Toughness: 2 Illustrated by Miguel Mercado All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Harold and Bob, First Numens (78)
Fallout Harold and Bob, First Numens Legendary Creature — Treefolk Mutant Vigilance, reach When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. Power: 3 Toughness: 3 Illustrated by Andrea Piparo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Harold and Bob, First Numens (926) - Surge-Foil
Fallout Harold and Bob, First Numens Legendary Creature — Treefolk Mutant Vigilance, reach When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. Power: 3 Toughness: 3 Illustrated by Andrea Piparo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Heroic Reinforcements (218)
Fallout Heroic Reinforcements Sorcery Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.) "Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here." —Desdemona Illustrated by Daniel Romanovsky All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Hour of Reckoning (161)
Fallout Hour of Reckoning Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures. "Synths are crawling all over the place! Thin them out before we drop!" —Proctor Ingram Illustrated by Jason Kang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Ian the Reckless (59)
Fallout Ian the Reckless Legendary Creature — Human Warrior Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) "I may not be a very good fighter any more, but I'm good enough to best the likes of you!" Power: 2 Toughness: 1 Illustrated by Lorenzo Mastroianni All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35