Duskmourn: House of Horror
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Marina Vendrell (221)
Duskmourn: House of Horror Marina Vendrell Legendary Creature — Human Warlock When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. : Lock or unlock a door of target Room you control. Activate only as a sorcery. Power: 3 Toughness: 5 Illustrated by Magali Villeneuve All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Marina Vendrell's Grimoire (64)
Duskmourn: House of Horror Marina Vendrell's Grimoire Legendary Artifact When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.You have no maximum hand size and don't lose the game for having 0 or less life.Whenever you gain life, draw that many cards.Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. Illustrated by Denys Tsiperko All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Meat Locker // Drowned Diner (65)
Duskmourn: House of Horror Meat Locker // Drowned Diner Enchantment — Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Illustrated by Sergey Glushakov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Miasma Demon (109)
Duskmourn: House of Horror Miasma Demon Creature — Demon Flying When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn. "Hush, little ants. I can rid you of your troubles with a breath. All I ask in return is a drop of blood... and a promise." Power: 5 Toughness: 4 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Midnight Mayhem (222)
Duskmourn: House of Horror Midnight Mayhem Sorcery Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) "They might look funny, but when all those teeth sink into your flesh, you won't be laughing." —Winter Illustrated by Olivier Bernard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Moldering Gym // Weight Room (190)
Duskmourn: House of Horror Moldering Gym // Weight Room Enchantment — Room When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Illustrated by Helge C. Balzer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Monstrous Emergence (191)
Duskmourn: House of Horror Monstrous Emergence Sorcery As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature. Illustrated by Loïc Canavaggia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Most Valuable Slayer (144)
Duskmourn: House of Horror Most Valuable Slayer Creature — Human Warrior Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. Torain had never lost a match in his life, and he didn't plan to start now. Power: 2 Toughness: 4 Illustrated by Patrik Hell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Mountain (275)
Duskmourn: House of Horror Mountain Basic Land — Mountain (: Add .) Illustrated by Dan Mumford All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £0.40
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Mountain (283)
Duskmourn: House of Horror Mountain Basic Land — Mountain (: Add .) Illustrated by Ralph Horsley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Mountain (284)
Duskmourn: House of Horror Mountain Basic Land — Mountain (: Add .) Illustrated by Néstor Ossandón Leal All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.35
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Murder (110)
Duskmourn: House of Horror Murder Instant Destroy target creature. Razorkin have only one hobby. Illustrated by Domenico Cava All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Murky Sewer (263)
Duskmourn: House of Horror Murky Sewer Land This land enters tapped unless a player has 13 or less life. : Add or . They say dripping, hungry things writhe beyond the edge of the light, waiting to drag the unwary into the darkness. Illustrated by Martin de Diego Sádaba All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Nashi, Searcher in the Dark (223)
Duskmourn: House of Horror Nashi, Searcher in the Dark Legendary Creature — Rat Ninja Wizard Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. Power: 2 Toughness: 2 Illustrated by Johan Grenier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Neglected Manor (264)
Duskmourn: House of Horror Neglected Manor Land This land enters tapped unless a player has 13 or less life. : Add or . They say every family who resided there met a grisly end, and once in a while you'll hear their screams echoing through the moldering halls. Illustrated by Carlos Palma Cruchaga All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Norin, Swift Survivalist (145)
Duskmourn: House of Horror Norin, Swift Survivalist Legendary Creature — Human Coward Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. "I don't know what it was! Why would I stick around to find out?" Power: 2 Toughness: 1 Illustrated by Yigit Koroglu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Norin, Swift Survivalist (297)
Duskmourn: House of Horror Norin, Swift Survivalist Legendary Creature — Human Coward Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. "I don't know what it was! Why would I stick around to find out?" Power: 2 Toughness: 1 Illustrated by Yigit Koroglu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Nowhere to Run (111)
Duskmourn: House of Horror Nowhere to Run Enchantment Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. Illustrated by Jodie Muir All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55 - £0.80
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Oblivious Bookworm (225)
Duskmourn: House of Horror Oblivious Bookworm Creature — Human Wizard At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. "Huh, the detector won't stop beeping. Must be on the fritz again." Power: 2 Toughness: 3 Illustrated by Josh Newton All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Omnivorous Flytrap (192)
Duskmourn: House of Horror Omnivorous Flytrap Creature — Plant Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. Power: 2 Toughness: 4 Illustrated by Antonio José Manzanedo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Omnivorous Flytrap (322)
Duskmourn: House of Horror Omnivorous Flytrap Creature — Plant Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. Power: 2 Toughness: 4 Illustrated by Chun Lo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Optimistic Scavenger (21)
Duskmourn: House of Horror Optimistic Scavenger Creature — Human Scout Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. "A void rod? Perfect! Now I'll be able to get the glitch reader working again." Power: 1 Toughness: 1 Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Optimistic Scavenger (288)
Duskmourn: House of Horror Optimistic Scavenger Creature — Human Scout Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. "A void rod? Perfect! Now I'll be able to get the glitch reader working again." Power: 1 Toughness: 1 Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Orphans of the Wheat (22)
Duskmourn: House of Horror Orphans of the Wheat Creature — Human Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way. Their only family is each other, and their only toys are those who wander too far into the fields. Power: 2 Toughness: 1 Illustrated by Julie Dillon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35