Doctor Who
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The Day of the Doctor (121)
Doctor Who The Day of the Doctor Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you. Illustrated by Eddie Schillo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Day of the Doctor (726) - Surge-Foil
Doctor Who The Day of the Doctor Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you. Illustrated by Eddie Schillo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.95
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The Dining Car (578)
Doctor Who The Dining Car Plane — Spacecraft When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. Whenever chaos ensues, activated abilities of artifact tokens you control cost less to activate this turn. Illustrated by Pablo Mendoza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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The Doctor's Childhood Barn (579)
Doctor Who The Doctor's Childhood Barn Plane — Gallifrey Creatures enter tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in. Illustrated by John Di Giovanni All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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The Doctor's Tomb (580)
Doctor Who The Doctor's Tomb Plane — Trenzalore If a creature would die, instead exile it and that creature's controller loses 2 life. Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.) Illustrated by Anato Finnstark All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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The Drum, Mining Facility (581)
Doctor Who The Drum, Mining Facility Plane — Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Illustrated by Piotr Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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The Eighth Doctor (1001) - Surge-Foil
Doctor Who The Eighth Doctor Legendary Creature — Time Lord Doctor When The Eighth Doctor enters, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." "Physician, heal thyself." Power: 4 Toughness: 4 Illustrated by Aurore Folny All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.80
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The Eighth Doctor (1150) - Surge-Foil
Doctor Who The Eighth Doctor Legendary Creature — Time Lord Doctor When The Eighth Doctor enters, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Power: 4 Toughness: 4 Illustrated by Jack Hughes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.50
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The Eighth Doctor (124)
Doctor Who The Eighth Doctor Legendary Creature — Time Lord Doctor When The Eighth Doctor enters, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." "Physician, heal thyself." Power: 4 Toughness: 4 Illustrated by Aurore Folny All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Eighth Doctor (410)
Doctor Who The Eighth Doctor Legendary Creature — Time Lord Doctor When The Eighth Doctor enters, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." "Physician, heal thyself." Power: 4 Toughness: 4 Illustrated by Aurore Folny All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50 - £1.10
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The Eighth Doctor (559)
Doctor Who The Eighth Doctor Legendary Creature — Time Lord Doctor When The Eighth Doctor enters, mill three cards.Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Power: 4 Toughness: 4 Illustrated by Jack Hughes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Eighth Doctor (559z) - Serialized
Doctor Who The Eighth Doctor Legendary Creature — Time Lord Doctor When The Eighth Doctor enters, mill three cards.Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Power: 4 Toughness: 4 Illustrated by Jack Hughes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£284.35
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The Eighth Doctor (729) - Surge-Foil
Doctor Who The Eighth Doctor Legendary Creature — Time Lord Doctor When The Eighth Doctor enters, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." "Physician, heal thyself." Power: 4 Toughness: 4 Illustrated by Aurore Folny All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Eleventh Doctor (1002) - Surge-Foil
Doctor Who The Eleventh Doctor Legendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn. Power: 3 Toughness: 2 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.50
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The Eleventh Doctor (1153) - Surge-Foil
Doctor Who The Eleventh Doctor Legendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn. Power: 3 Toughness: 2 Illustrated by Tyler Walpole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£8.05
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The Eleventh Doctor (125)
Doctor Who The Eleventh Doctor Legendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn. Power: 3 Toughness: 2 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Eleventh Doctor (411)
Doctor Who The Eleventh Doctor Legendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn. Power: 3 Toughness: 2 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85 - £1.10
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The Eleventh Doctor (562)
Doctor Who The Eleventh Doctor Legendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn. Power: 3 Toughness: 2 Illustrated by Tyler Walpole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65
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The Eleventh Doctor (562z) - Serialized
Doctor Who The Eleventh Doctor Legendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn. Power: 3 Toughness: 2 Illustrated by Tyler Walpole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£279.45
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The Eleventh Doctor (730) - Surge-Foil
Doctor Who The Eleventh Doctor Legendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn. Power: 3 Toughness: 2 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65
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The Eleventh Hour (41)
Doctor Who The Eleventh Hour Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero. Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Eleventh Hour (646) - Surge-Foil
Doctor Who The Eleventh Hour Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero. Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Face of Boe (1003) - Surge-Foil
Doctor Who The Face of Boe Legendary Creature — Alien Advisor : You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery. "You are not alone." Power: 0 Toughness: 4 Illustrated by Greg Staples All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Face of Boe (126)
Doctor Who The Face of Boe Legendary Creature — Alien Advisor : You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery. "You are not alone." Power: 0 Toughness: 4 Illustrated by Greg Staples All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45