Conspiracy: Take the Crown
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Deceiver Exarch (106)
Conspiracy: Take the Crown Deceiver Exarch Creature — Phyrexian Cleric Flash (You may cast this spell any time you could cast an instant.) When this creature enters, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls. Power: 1 Toughness: 4 Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £6.65
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Deputized Protester (51)
Conspiracy: Take the Crown Deputized Protester Creature — Human Warrior Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Butcher's training, warrior's heart. Power: 2 Toughness: 1 Illustrated by Lius Lasahido All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Desertion (107)
Conspiracy: Take the Crown Desertion Instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. First the insult, then the injury. Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.20 - £3.80
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Diabolic Tutor (132)
Conspiracy: Take the Crown Diabolic Tutor Sorcery Search your library for a card, put that card into your hand, then shuffle. The wise always keep an ear open to the whispers of power. Illustrated by Greg Staples All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85 - £2.60
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Disenchant (82)
Conspiracy: Take the Crown Disenchant Instant Destroy target artifact or enchantment. The scepter of power is fragile in a calloused hand. —Cho-Arrim saying Illustrated by Adam Rex All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.45
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Dismiss (108)
Conspiracy: Take the Crown Dismiss Instant Counter target spell. Draw a card. "There is nothing you can do that I cannot simply deny." —Ertai, wizard adept Illustrated by Donato Giancola All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.90
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Divination (109)
Conspiracy: Take the Crown Divination Sorcery Draw two cards. "The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle Illustrated by Howard Lyon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.30
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Domesticated Hydra (63)
Conspiracy: Take the Crown Domesticated Hydra Creature — Hydra : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample. "Sit. Fetch. Devastate." Power: 3 Toughness: 3 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.50
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Doomed Traveler (83)
Conspiracy: Take the Crown Doomed Traveler Creature — Human Soldier When this creature dies, create a 1/1 white Spirit creature token with flying. He vowed he would never rest until he reached his destination. He doesn't know how right he was. Power: 1 Toughness: 1 Illustrated by Lars Grant-West All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Dragon (7)
Conspiracy: Take the Crown Dragon Token Creature — Dragon Flying Power: 5 Toughness: 5 Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.15
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Dragonlair Spider (201)
Conspiracy: Take the Crown Dragonlair Spider Creature — Spider Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token. Swarms thrive in its nest, feeding on leathery bits of discarded wing. Power: 5 Toughness: 6 Illustrated by Carl Critchlow All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65 - £2.25
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Dread Statuary (217)
Conspiracy: Take the Crown Dread Statuary Land : Add . : This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land. The last reliable landmark in Tazeem just walked away. Illustrated by Jason A. Engle All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.40
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Driver of the Dead (133)
Conspiracy: Take the Crown Driver of the Dead Creature — Vampire When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield. Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds. Power: 3 Toughness: 2 Illustrated by James Ryman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Duskmantle Seer (202)
Conspiracy: Take the Crown Duskmantle Seer Creature — Vampire Wizard Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. Power: 4 Toughness: 4 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.50
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Echoing Boon (3)
Conspiracy: Take the Crown Echoing Boon Conspiracy Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy. Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.40
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Ember Beast (155)
Conspiracy: Take the Crown Ember Beast Creature — Beast This creature can't attack or block alone. The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly. Power: 3 Toughness: 4 Illustrated by David Rapoza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Emissary's Ploy (4)
Conspiracy: Take the Crown Emissary's Ploy Conspiracy (Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number. Illustrated by Howard Lyon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.70
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Entourage of Trest (64)
Conspiracy: Take the Crown Entourage of Trest Creature — Elf Soldier When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch. "The dim resort to violence, for which the nimble prepare." —Leovold, emissary of Trest Power: 4 Toughness: 4 Illustrated by Anthony Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.35
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Evolving Wilds (218)
Conspiracy: Take the Crown Evolving Wilds Land , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Without the interfering hands of civilization, nature will always shape itself to its own needs. Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.30
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Exotic Orchard (219)
Conspiracy: Take the Crown Exotic Orchard Land : Add one mana of any color that a land an opponent controls could produce. "It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £9.90
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Explosive Vegetation (180)
Conspiracy: Take the Crown Explosive Vegetation Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Torching Krosa would be pointless. It grows faster than it burns. Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £3.65
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Expropriate (30)
Conspiracy: Take the Crown Expropriate Sorcery Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. Few things are more valuable than time or money—and Leovold has plenty of both. Illustrated by Zack Stella All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£9.25 - £54.15
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Fade into Antiquity (181)
Conspiracy: Take the Crown Fade into Antiquity Sorcery Exile target artifact or enchantment. "Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?" —Kleon the Iron-Booted Illustrated by Noah Bradley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Faith's Reward (84)
Conspiracy: Take the Crown Faith's Reward Instant Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. "I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on." —Idrus, war priest of Thune Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.25 - £3.90