Conflux
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Absorb Vis (40)
Conflux Absorb Vis Sorcery Target player loses 4 life and you gain 4 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Illustrated by Brandon Kitkouski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Aerie Mystics (1)
Conflux Aerie Mystics Creature — Bird Wizard Flying : Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives. Power: 3 Toughness: 3 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Ancient Ziggurat (141)
Conflux Ancient Ziggurat Land : Add one mana of any color. Spend this mana only to cast a creature spell. Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.75 - £3.90
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Angel (1)
Conflux Angel Token Creature — Angel Flying Power: 4 Toughness: 4 Illustrated by Cyril Van Der Haegen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Apocalypse Hydra (98)
Conflux Apocalypse Hydra Creature — Hydra This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it. , Remove a +1/+1 counter from this creature: It deals 1 damage to any target. Power: 0 Toughness: 0 Illustrated by Jason Chan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85 - £2.65
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Armillary Sphere (134)
Conflux Armillary Sphere Artifact , , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. The mysterious purpose of two of the rings had eluded Esper mages—until now. Illustrated by Franz Vohwinkel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.70
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Asha's Favor (2)
Conflux Asha's Favor Enchantment — Aura Enchant creature Enchanted creature has flying, first strike, and vigilance. As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. Illustrated by Donato Giancola All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.55
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Aven Squire (3)
Conflux Aven Squire Creature — Bird Soldier Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When the meek charge into battle, courage becomes infectious. Power: 1 Toughness: 1 Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Aven Trailblazer (4)
Conflux Aven Trailblazer Creature — Bird Soldier Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. "The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?" —Belator of Esper Power: 2 Toughness: * Illustrated by Chris Rahn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Banefire (58)
Conflux Banefire Sorcery Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65 - £2.65
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Beacon Behemoth (78)
Conflux Beacon Behemoth Creature — Beast : Target creature with power 5 or greater gains vigilance until end of turn. When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning. Power: 5 Toughness: 3 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Blood Tyrant (99)
Conflux Blood Tyrant Creature — Vampire Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature. Power: 5 Toughness: 5 Illustrated by Karl Kopinski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Bloodhall Ooze (59)
Conflux Bloodhall Ooze Creature — Ooze At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on this creature. A drop of blood spilled from the first dragon. Power: 1 Toughness: 1 Illustrated by Jaime Jones All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55 - £0.90
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Bone Saw (135)
Conflux Bone Saw Artifact — Equipment Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) In a world where death is always violent, cruel weapons are as common as rocks. Illustrated by Pete Venters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.60
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Brackwater Elemental (21)
Conflux Brackwater Elemental Creature — Elemental When this creature attacks or blocks, sacrifice it at the beginning of the next end step. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Power: 4 Toughness: 4 Illustrated by Thomas M. Baxa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Canyon Minotaur (60)
Conflux Canyon Minotaur Creature — Minotaur Warrior On Jund, the deep canyons were the best places to hide. When the goblins wandered into Naya, they found that was not so true. Power: 3 Toughness: 3 Illustrated by Steve Prescott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.30
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Celestial Purge (5)
Conflux Celestial Purge Instant Exile target black or red permanent. "This new chaos confounds us. We must fling it into our winds, our storms. These we can control." —Bezzit Plar, Esper stormcaller Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £4.35
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Charnelhoard Wurm (100)
Conflux Charnelhoard Wurm Creature — Wurm Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand. Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky. Power: 6 Toughness: 6 Illustrated by Lars Grant-West All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Child of Alara (101)
Conflux Child of Alara Legendary Creature — Avatar Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards. Power: 6 Toughness: 6 Illustrated by Steve Argyle All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85 - £8.20
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Cliffrunner Behemoth (79)
Conflux Cliffrunner Behemoth Creature — Rhino Beast This creature has haste as long as you control a red permanent. This creature has lifelink as long as you control a white permanent. It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet. Power: 5 Toughness: 3 Illustrated by Wayne Reynolds All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Conflux (102)
Conflux Conflux Sorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle. After years of world-bending machinations, Bolas's triumph is at hand. Illustrated by Karl Kopinski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.60 - £4.70
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Constricting Tendrils (22)
Conflux Constricting Tendrils Instant Target creature gets -3/-0 until end of turn. Cycling (, Discard this card: Draw a card.) Priests of Bant protect their temples with traps more elaborate than any mosaic floor. Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Controlled Instincts (23)
Conflux Controlled Instincts Enchantment — Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death. Illustrated by Ralph Horsley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Corrupted Roots (41)
Conflux Corrupted Roots Enchantment — Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops. Illustrated by Mark Hyzer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35