Battlebond
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Blaze (167)
Battlebond Blaze Sorcery Blaze deals X damage to any target. Fire never dies alone. Illustrated by Alex Horley-Orlandelli All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Blood Feud (168)
Battlebond Blood Feud Sorcery Target creature fights another target creature. (Each deals damage equal to its power to the other.) Succession is a matter of blood, and by blood it is often decided. Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Bloodborn Scoundrels (45)
Battlebond Bloodborn Scoundrels Creature — Vampire Rogue Assist (Another player can pay up to of this spell's cost.) When this creature enters, target opponent loses 2 life and you gain 2 life. The ring plays host to some combatants that the spectators love to hate. Power: 4 Toughness: 4 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Boldwyr Intimidator (169)
Battlebond Boldwyr Intimidator Creature — Giant Warrior Cowards can't block Warriors. : Target creature becomes a Coward until end of turn. : Target creature becomes a Warrior until end of turn. "Now everyone knows what you are." Power: 5 Toughness: 5 Illustrated by Esad Ribic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Bonus Round (56)
Battlebond Bonus Round Sorcery Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy. When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations. Illustrated by Lake Hurwitz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.40 - £17.95
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Borderland Marauder (170)
Battlebond Borderland Marauder Creature — Human Warrior Whenever this creature attacks, it gets +2/+0 until end of turn. Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids. Power: 1 Toughness: 2 Illustrated by Scott M. Fischer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Bountiful Promenade (81)
Battlebond Bountiful Promenade Land This land enters tapped unless you have two or more opponents. : Add or . No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district. Illustrated by Jung Park All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£10.70 - £13.15
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Bramble Sovereign (65)
Battlebond Bramble Sovereign Creature — Dryad Whenever another nontoken creature enters, you may pay . If you do, that creature's controller creates a token that's a copy of that creature. "Within this grove, you belong to me." Power: 4 Toughness: 4 Illustrated by Lucas Graciano All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.75 - £5.25
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Brightling (25)
Battlebond Brightling Creature — Shapeshifter : This creature gains vigilance until end of turn. : This creature gains lifelink until end of turn. : Return this creature to its owner's hand. : This creature gets +1/-1 or -1/+1 until end of turn. Power: 3 Toughness: 3 Illustrated by Steve Argyle All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.70 - £2.95
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Bring Down (26)
Battlebond Bring Down Sorcery Assist (Another player can pay up to of this spell's cost.) Destroy target creature with power 4 or greater. "Big, wicked, and not too smart. Poor thing never stood a chance against us, dear." —Regna, to Krav Illustrated by Filip Burburan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Bull-Rush Bruiser (57)
Battlebond Bull-Rush Bruiser Creature — Minotaur Warrior Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn. There will always be a spot at Valor's Reach for headlong violence. Power: 4 Toughness: 3 Illustrated by Sam Rowan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Call to Heel (114)
Battlebond Call to Heel Instant Return target creature to its owner's hand. Its controller draws a card. On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment. Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Canopy Spider (191)
Battlebond Canopy Spider Creature — Spider Reach (This creature can block creatures with flying.) It keeps the upper reaches of the forest free of every menace . . . except for the spider itself. Power: 1 Toughness: 3 Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Centaur Healer (219)
Battlebond Centaur Healer Creature — Centaur Cleric When this creature enters, you gain 3 life. Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat. Power: 3 Toughness: 3 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Chain Lightning (171)
Battlebond Chain Lightning Sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy. Illustrated by Christopher Moeller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.40
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Chakram Retriever (15)
Battlebond Chakram Retriever Creature — Elemental Dog Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature. Power: 2 Toughness: 4 Illustrated by Dmitry Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.75 - £8.40
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Chakram Slinger (16)
Battlebond Chakram Slinger Creature — Human Warrior Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.) , : This creature deals 2 damage to target player or planeswalker. Power: 2 Toughness: 4 Illustrated by Dmitry Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Champion of Arashin (90)
Battlebond Champion of Arashin Creature — Dog Warrior Lifelink (Damage dealt by this creature also causes you to gain that much life.) "The blood of Dromoka and the blood of my veins are the same." Power: 3 Toughness: 2 Illustrated by Joseph Meehan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Charging Binox (66)
Battlebond Charging Binox Creature — Beast Assist (Another player can pay up to of this spell's cost.) Trample Arena beasts are bred for flashiness and foul temper. An extra head addresses both requirements. Power: 7 Toughness: 5 Illustrated by Jason Felix All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Charging Rhino (192)
Battlebond Charging Rhino Creature — Rhino This creature can't be blocked by more than one creature. The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion. Power: 4 Toughness: 4 Illustrated by Daren Bader All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Cheering Fanatic (58)
Battlebond Cheering Fanatic Creature — Goblin Whenever this creature attacks, choose a card name. Spells with the chosen name cost less to cast this turn. "Punch 'em, kick 'em, bite 'em, beat 'em! Burn 'em all and we'll defeat 'em!" Power: 2 Toughness: 2 Illustrated by Filip Burburan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £0.80
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Claustrophobia (115)
Battlebond Claustrophobia Enchantment — Aura Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Six feet of earth muffled his cries. Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Combo Attack (67)
Battlebond Combo Attack Sorcery Two target creatures your team controls each deal damage equal to their power to target creature. Success at Valor's Reach requires not only individual skill but also the ability to merge that skill with a partner's. Illustrated by Sara Winters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Consulate Skygate (232)
Battlebond Consulate Skygate Artifact Creature — Wall Defender Reach (This creature can block creatures with flying.) All skyships entering or leaving the fairgrounds must pass through the security checkpoint. Power: 0 Toughness: 4 Illustrated by John Avon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25