Search results for "Outlaws of Thunder Junction"
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Outlaws' Fury (136)
Outlaws of Thunder Junction Outlaws' Fury Instant Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) The only witness to their rampage was the stoic visage of the moon. Illustrated by Diego Gisbert All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Outlaw Medic (23)
Outlaws of Thunder Junction Outlaw Medic Creature — Human Rogue Lifelink When this creature dies, draw a card. "What are you gonna do, walk a hundred miles for a second opinion?" Power: 1 Toughness: 3 Illustrated by Nino Vecia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Thunder Salvo (150)
Outlaws of Thunder Junction Thunder Salvo Instant Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. "You said one weapon in the duel. Ain't my fault you forgot to specify size." Illustrated by Johann Bodin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Thunder Lasso (35)
Outlaws of Thunder Junction Thunder Lasso Artifact — Equipment When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip Illustrated by Camille Alquier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Outlaw Stitcher (59)
Outlaws of Thunder Junction Outlaw Stitcher Creature — Human Warlock When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Power: 1 Toughness: 4 Illustrated by Alix Branwyn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Daring Thunder-Thief (41)
Outlaws of Thunder Junction Daring Thunder-Thief Creature — Turtle Rogue Flash This creature enters tapped. It's amazing how many sticky situations you can get out of simply by being ten times faster than anyone expects. Power: 4 Toughness: 4 Illustrated by Inkognit All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Temple of Triumph (335)
Outlaws of Thunder Junction Commander Temple of Triumph Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or . Illustrated by Jason Felix All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Hour of Promise (195)
Outlaws of Thunder Junction Commander Hour of Promise Sorcery Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in. Illustrated by Jonas De Ro All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Desert of the Fervent (284)
Outlaws of Thunder Junction Commander Desert of the Fervent Land — Desert This land enters tapped. : Add . Cycling (, Discard this card: Draw a card.) Illustrated by Titus Lunter All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Desert of the Indomitable (285)
Outlaws of Thunder Junction Commander Desert of the Indomitable Land — Desert This land enters tapped. : Add . Cycling (, Discard this card: Draw a card.) Illustrated by James Paick All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wrangler of the Damned (238)
Outlaws of Thunder Junction Wrangler of the Damned Creature — Human Soldier Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. "Unfinished business goes both ways, pal." Power: 1 Toughness: 4 Illustrated by Michal Ivan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Sheriff of Safe Passage (29)
Outlaws of Thunder Junction Sheriff of Safe Passage Creature — Human Knight This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Power: 0 Toughness: 0 Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35