Star Wars Unlimited Singles In Stock
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Mos Eisley // Experience (30 // T03)
Jump to Lightspeed Mos Eisley // Experience Learned;Tatooine Power: +1 HP: 30 // +1 Illustrated by Rocío Espin, Mona Finden
£0.25
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Torpedo Barrage (968) - Hyperspace Foil
Jump to Lightspeed Torpedo Barrage Tactic Deal 5 indirect damage to a player. Illustrated by Sebastián Guidobono
£0.40
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Tam Ryvora (533)
Jump to Lightspeed Tam Ryvora Searching For Purpose First Order;Pilot Power: 2(+2) HP: 2(+2) Illustrated by Tatsiana Maksimuk
£0.45
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Dorsal Turret (854) - Hyperspace Foil
Jump to Lightspeed Dorsal Turret Modification;Weapon Attach to a Vehicle unit. Attached unit gains: “When this unit deals combat damage to a unit while attacking: Defeat that unit.” Illustrated by French Carlomagno
£0.25
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Snap Wexley (596)
Jump to Lightspeed Snap Wexley Resistance Recon Flier Resistance;Pilot When played as a unit/On Attack: The next Resistance card you play this phase costs less. Power: 2(+2) HP: 2(+2) Illustrated by Ario Murti
£0.45
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X-34 Landspeeder (214)
Jump to Lightspeed X-34 Landspeeder Fringe;Vehicle;Speeder Ambush (When you play this unit, it may attack an enemy unit.) Power: 2 HP: 2 Illustrated by Joshua Carson
£0.25
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Red Leader (363) - Hyperspace
Jump to Lightspeed Red Leader Form Up Rebel;Vehicle;Fighter This unit costs less to play for each friendly Pilot unit and upgrade. When a Pilot upgrade attaches to this unit: Create an X-Wing token. Power: 3 HP: 3 Illustrated by Reno
£0.30
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All Wings Report In (384) - Hyperspace
Jump to Lightspeed All Wings Report In Plan Exhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token. Illustrated by JB Casacop
£0.20
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Rebellious Hammerhead (153)
Jump to Lightspeed Rebellious Hammerhead Rebel;Vehicle;Capital Ship When Played: You may deal damage to a unit equal to the number of cards in your hand. Power: 5 HP: 5 Illustrated by Kyle Petchock
£0.25
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Special Forces Tie Fighter (135)
Jump to Lightspeed Special Forces TIE Fighter When Played: If an opponent controls more space units than you, ready this unit. Power: 2 HP: 3 Illustrated by Ario Anindito
£0.25
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Red Five (649)
Jump to Lightspeed Red Five Running the Trench Rebel;Vehicle;Fighter On Attack: You may deal 2 damage to a damaged unit. Power: 3 HP: 3 Illustrated by Amad Mir
£0.40
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Torpedo Barrage (234)
Jump to Lightspeed Torpedo Barrage Tactic Deal 5 indirect damage to a player. (They assign 5 unpreventable damage among their base and units.) Illustrated by Sebastián Guidobono
£0.25
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Hopeful Volunteer (744)
Jump to Lightspeed Hopeful Volunteer Rebel;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Marc Escachx
£0.25
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Perimeter At-Rt (68)
Jump to Lightspeed Perimeter AT-RT Republic;Vehicle;Walker Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 3 HP: 3 Illustrated by JB Casacop
£0.25
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Tie Ambush Squadron (87)
Jump to Lightspeed TIE Ambush Squadron Fighter;Imperial;Vehicle Ambush (When you play this unit, it may attack an enemy unit.) When Played/When Defeated: Create a TIE Fighter token. Power: 2 HP: 3 Illustrated by Shane Molina
£0.25
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Fleet Interdictor (40)
Jump to Lightspeed Fleet Interdictor Capital Ship;Imperial;Vehicle Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) When Defeated: You may defeat a space unit that costs 3 or less. Power: 6 HP: 6 Illustrated by Benjamin Paulus
£0.25
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Mc30 Assault Frigate (118)
Jump to Lightspeed MC30 Assault Frigate Rebel;Vehicle;Capital Ship Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.) Raid 1 (This unit gets +1/+0 while attacking.) Power: 5 HP: 5 Illustrated by Kursad Karatas
£0.25
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Bunker Defender (107)
Jump to Lightspeed Bunker Defender Imperial;Trooper While you control a Vehicle unit, this unit gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.) Power: 2 HP: 2 Illustrated by JB Casacop
£0.25
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Piercing Shot (180)
Jump to Lightspeed Piercing Shot Tactic Defeat all Shield tokens on a unit. Deal 3 damage to that unit. Illustrated by Sebastián Guidobono
£0.25
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Tandem Assault (124)
Jump to Lightspeed Tandem Assault Tactic Attack with a space unit. If you do, attack with a ground unit, and that ground unit gets +2/+0 for this attack. Illustrated by EJ Dela Cruz
£0.25
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Rampart (182)
Jump to Lightspeed Rampart Enjoy the Exit Transport;Underworld;Vehicle This unit doesn't ready during the regroup phase unless its power is 4 or more. Power: 3 HP: 3 Illustrated by EJ Dela Cruz
£0.45
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Rose Tico (266) - Hyperspace
Jump to Lightspeed Rose Tico Saving What We Love Resistance Action []: Heal 2 damage from a Vehicle unit that attacked this phase. On Attack: You may heal 2 damage from a Vehicle unit. Epic Action: If you control 5 or more resources, deploy this leader. Power: 4 HP: 6 Illustrated by Eric Hibbeler
£0.25
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Cr90 Relief Runner (71)
Jump to Lightspeed CR90 Relief Runner Capital Ship;Rebel;Vehicle Restore 2 (When this unit attacks, heal 2 damage from your base.) When Defeated: Heal up to 3 damage from a unit or base. Power: 4 HP: 6 Illustrated by Ario Anindito
£0.25
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Astromech Pilot (57)
Jump to Lightspeed Astromech Pilot Droid;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Arthur Mougne
£0.30